Restaurant

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Restaurant use Farm Products to produce meals.

Meals fills the Food Bar

Restaurant

 * First restaurant will be unlocked at level 11.
 * Restaurants must be placed in the City
 * Restaurants can be bought for Nano Coins
 * Restaurants will affect the “Food Bar” in the HUD
 * Players can fill the Food Bar by cooking meals in restaurants

Food Bar

 * There will be a Food Bar in the HUD. It represents How much food is there in the City
 * The bar will decrease in time.
 * Food bar will be divided to 3 zones, each zone will be 4 hours


 * Red:  Penalty zone:
 * Happiness Penalty: -40%
 * Industrial sector Production Speed Penalty: -50%
 * Yellow: Normal zone:
 * No Penalties
 * No Bonuses
 * Green: Bonus zone:
 * Industrial sector Production Speed Bonus: +30%
 * Buildings in City will give gifts in this Zone. Each gift will have a weight (set in Admin Panel): rarity of gift % = weight / total weight * 100
 * Gifts:
 * Products : 5
 * Coins : 5
 * Nanobucks : 2
 * Rare Item : 1
 * So, the chance of getting a Rare item using the weights above will be: 1 / 13 * 100 = 7.69%
 * If a player stays in the Green Zone for 3 hours, the game will gift him one of the gifts by its rarity (using the weight) as shown in figure1.1.


 * Food bar will display 2 timers when tapped (Tool tip UI) as shown in figure1.0
 * This timer shows how long it needs to reach the previous zone
 * This timer shows how long to run out of food completely
 * Food bar can be filled by Cooking Meals in restaurants (countdown timer increases)
 * Food bar will be unfilled by time.
 * Food bar’s time limit is configured in the Admin Panel, and can change depending on how many Restaurants a user has unlocked.

Meals list
Order desks